Talk:Defense/@comment-5169864-20120612204937

Recall the statistics posted on the unit descriptions. If you review these stats, you will notice that there is a base attack value with boosts when battling different units. These boosts come into play to alter the total offense that is described on the result page of a battle.

For example, you thought you sent 500 points in offense and you may see that only an effective offense of 350 was deployed. How is this possible? The answer explaining the difference is based in the boosts applied by both the Attacking unit composition VS. the Defending unit composition.

If you were to make the calculations by hand, you can spend immense amounts of time, but get a correct calculation. The down side of spending a lot of time in the calculation is that the defense changes and the units required to win change with each additional unit added from the time you begin your calculation.

So, how to deal with this problem is the big question. The answer is a best approximate guess. You may know of people developing "calculators". These calculators are not a guarantee to accurate calculation. They are a players development of a spreadsheet that makes calculations of the best guess of what will happen when certain types of units are deployed vs another set of units. These calculators are best guesses of the people who create the math equations. Some calculators are better than others. The information above is the same information that was available and provided to the calculator builders.

In a future post I will try explaining what I believe happens in the program to assist in guessing reasonable approximate defense assesment. Right or wrong, my guess may help improve your ability to build your own calculator and improve your enjoyment of Reign 3.