Structures

Structures offer you a wide range of options are are essential for building your nation. There are 4 main types of structures to choose from. They all take 1 hour to build.



Population Structures
The Population Structures of a country is a center point of the region's population. All require 3 land to build. (As of currently, these no longer exist.)

Town
Cost: 25

Requires: 3 Land

Generates: 2 Money per Hour

Culture: 1

Build Time: 1 Hour

Description: Towns are low-population, moderatey-profitable residential areas. They're perfect for small economy emerging nations that are interested in the long-term economic and cultural growth of their nation.


 * Increases maximum military personnel by 100 citizens

Slum
Cost:5

Requires: 3 Land

Generates: 1 Money per Hour

Build Time: 1 hour

Description: Slums are minimal infastructure residential areas. They provide a cost-effective way of boosting your population, and thus military capacity. However, this does come at a cost as slums have comparatively weak economies and thus generate less income than both towns and cities.
 * Increases maximum military personnel by 250.

City
Cost: 100

Requires: 3 Land

Generates: 4 Money per Hour

Culture: 0

Build Time: 1 hour

Description: Once again, man has taken his nation to the skies. Cities are highly profitable residential areas, making excellent economic use of your land. Cities also boost your population, allowing you to draft more military servicemen, should you require it.


 * Increases maximum military personnel by 250 citizen

Resource Extraction
Nonrenewable Resource Structures are use in the extraction of valuable minerals from your country.

Metal Mine
Cost: 50

Requires: 1 Land

Generates: 1 Metal Per Hour

Culture: 0

Build Time: 1 hour

Description: Metal Mines pull metal up from the earth beneath your nation.

Oil Rig
Cost: 100

Requires: 1 Land

Generates: 1 Oil Per Hour

Build Time: 1 Hour

Description: Oil Rigs automatically extract oil from your nation's ground. Oil is required to deploy units.

Military Structures
Military Structures are directly owned and operated by and/or for the military or one of its branches that shelters military equipment and personnel, and facilitates training and operations. Training and building of Military units can be sped up by building more of these structures.

Factory
Cost: 50

Requires: 1 Land

Generates: Light and Heavy Tanks

Culture: 0

Build Time: 1 hour

Description: War Factories enable construction of all light and heavy armor ground units. The more factories you have, the faster ground armor units will build.

Airbase
Cost: 100

Requires: 1 Land

Generates: Air units

Culture: 0

Build Time: 1 hour

Description: Airbases enable construction of air units. The more airbases you have, the faster air units will build.