Getting Started

Reign starts slow. The larger your nation grows, the faster pace Reign gets. It's advisable for new players to advance slowly and keep their defenses high to avoid being invaded by a hostile nation or raided by an alliance. It's important to plan a build early on. Your build will be the foundation of your round strategy. You should also make sure to get familiar with the Game Rules.

General Terms

 * EP: Executive Power
 * Attack/Defense Profile: Attack or defense overview of a nation usually calculated as Infantry/Light Armor/Heavy Armor/Air Values
 * Land Farm: Act of repeatedly attacking a poorly defended nation who does not update their defense.
 * Breaking: Act of attacking a nation first in the series of a raid.
 * Vulture: Act of attacking a nation after another nation has made the breaking attack.
 * Raid: Group of nations, most of the time 1 or more alliances attacking a single nation to reduce the person's land to below 19. Successful raids have been known to destroy even the strongest of nations.
 * Real Estate: Act of gaining land at a high level by buying land instead of warring.
 * Party Mode: Party Mode
 * BS: Backstabbing, typically done to an alliance when a member of the alliance steals the cache and leaves the alliance.
 * Unit Hog: A member of the alliance who keeps most of the units by himself leaving the rest of the alliance poorly defended.
 * Solo: A nation who plays and produces everything by himself without the aid of an alliance.
 * Hog: Warthog
 * Juls: Julian Tank
 * Mercs: Mercenary
 * Multi: A person who uses more than one account in a world. It is a violation of the rules.